GPT Image 2AI 提示词
Fist-Fight Choreography Sheet — 10-Panel Motion Reference
Create a clean, professional 10-panel animation reference sheet that choreographs a readable hand-to-hand fight sequence between two stylized characters.

提示词 · EN
type
character fight choreography movement sheettitle
{argument name="headline text" default="FIST-FIGHT SEQUENCE"}subtitle
CHARACTER MOVEMENT SHEETstyle
clean professional animation reference board on white background, thin black grid lines, technical annotation design, realistic concept-art characters, small icons, arrows, motion paths, red focus targets, foot placement diagrams, compact sans-serif typographycharacters
count
2left_character
name
{argument name="guardian name" default="WOODEN GUARDIAN"}description
humanoid wooden training-dummy guardian made of chunky carved logs and planks, boxy head, peg-like joints, surprisingly agile but heavy, shown full body in a neutral posetraits
item 1
Solid but surprisingly agileitem 2
Heavy swingsitem 3
Uses reach advantageitem 4
Defensive posture between attacksright_character
name
{argument name="hermit name" default="MOSS HERMIT"}description
ragged elderly forest hermit wrapped in moss, vines, bark scraps and tattered green-brown cloth, wiry posture, quick unpredictable fighter, shown full body in a neutral posetraits
item 1
Quick and unpredictableitem 2
Uses fluid footworkitem 3
Strikes vital pointsitem 4
Exploits openingslayout
format
wide landscape storyboard sheet, 16:9, left information column, ten numbered action panels in a 5 by 2 grid, bottom row of notes and diagramsleft_column
sections_count
3sections
item 1
title
CHARACTERScontents
item 1
WOODEN GUARDIAN full-body reference with 4 bullet traitsitem 2
MOSS HERMIT full-body reference with 4 bullet traitsitem 2
title
LEGENDcount
4items
item 1
green arrow: movement directionitem 2
gray arrow: attack pathitem 3
red target reticle: focus pointitem 4
blue arrow: balance/weightitem 3
title
KEY NOTEScount
5items
item 1
Timing and spacing are criticalitem 2
Guardian relies on power and reachitem 3
Hermit relies on speed, angles, and exploiting openingsitem 4
Each move flows into the nextitem 5
Every panel shows clear readable silhouettesmain_sequence
panels_count
10panels
item 1
number
1title
STANCE / FACE OFFdescription
wooden guardian and moss hermit square off at mid distance, both in guarded stances, subtle green movement arrows near feetnotes_count
3notes
item 1
Both assess distance and timingitem 2
Guardian holds high guarditem 3
Hermit stays light on his feetitem 2
number
2title
GUARDIAN ADVANCESdescription
guardian steps forward with right lead, reaching and closing distance while hermit shifts backward ready to counternotes_count
3notes
item 1
Guardian steps in with right leaditem 2
Seeks to close distance with reachitem 3
Hermit shifts back, reading attackitem 3
number
3title
OVERHAND SWINGdescription
guardian throws a powerful overhand right in a large red dashed arc toward the hermit's head while hermit ducks under the pathnotes_count
3notes
item 1
Powerful overhand rightitem 2
High commitment, long recoveryitem 3
Target: head / upper bodyitem 4
number
4title
HERMIT DODGE & COUNTERdescription
hermit slips inside the swing arc and lands a quick left body shot to the guardian's ribs or solar plexus, red target marker on torsonotes_count
3notes
item 1
Hermit slips inside the arcitem 2
Quick left body shot to open guarditem 3
Targets ribs / solar plexusitem 5
number
5title
GUARDIAN RECOILSdescription
guardian bends and staggers from the hit, guard opening briefly, hermit remains poised for follow-upnotes_count
3notes
item 1
Guardian absorbs hit, staggersitem 2
Guard opens up momentarilyitem 3
Hermit prepares follow-upitem 6
number
6title
HERMIT COMBOdescription
hermit delivers a fast two-hit combination, right hook to the wooden head followed by left palm strike to the jaw, red numbered hit markers 1 and 2notes_count
3notes
item 1
1. Right hook to headitem 2
2. Left palm strike to jawitem 3
Fast, fluid 2-hit combinationitem 7
number
7title
GUARDIAN BLOCKS HIGHdescription
guardian recovers and raises both wooden arms to block a high strike while shifting to stabilizenotes_count
3notes
item 1
Guardian recovers guard in timeitem 2
High block stops incoming strikeitem 3
Shifts weight to stabilizeitem 8
number
8title
HERMIT LOW SWEEPdescription
hermit drops low and sweeps toward the guardian's lead leg and knee, red target marker near knee, dashed red attack arrow along the floornotes_count
3notes
item 1
Targets lead leg / kneeitem 2
Aims to off-balanceitem 3
Creates opening for follow-upitem 9
number
9title
GUARDIAN FALLSdescription
guardian loses balance and falls backward, one leg lifted, while hermit keeps safe striking distancenotes_count
3notes
item 1
Guardian loses balanceitem 2
Falls to backitem 3
Hermit maintains distanceitem 10
number
10title
HERMIT FINISHING STRIKEdescription
hermit stands over the fallen guardian and delivers a strong downward finishing strike to the head or upper chest, red target marker on impact pointnotes_count
3notes
item 1
Strong downward strikeitem 2
Target: head / upper chestitem 3
Fight advantage to Hermitper_panel_footer
each action panel includes tiny black-and-white footprint icons, a simplified weight/balance bar with blue fill, and occasional red or green directional arrowsbottom_sections
count
3sections
item 1
title
FLOW DIAGRAMdescription
horizontal sequence of black numbered circles connected by arrowsitems_count
10items
item 1
1item 2
2item 3
3item 4
4item 5
5item 6
6item 7
7item 8
8item 9
9item 10
10item 2
title
TECHNICAL NOTESsubsections_count
3subsections
item 1
title
WEIGHT & BALANCEtext
Wooden Guardian has more mass—slower to start, slower to stop.item 2
title
ECONOMY OF MOTIONtext
Hermit uses minimal movement for maximum effect.item 3
title
TARGETINGtext
Hermit focuses on vulnerable areas: head, ribs, knees.item 3
title
thumbnail sketchescount
3description
small loose line drawings showing simplified versions of the fight mechanics with red target markersvisual_requirements
crisp readable panel numbering in black boxes, strong character silhouettes, accurate motion-choreography poses, no cinematic background, no clutter beyond technical labels, consistent scale across panels, high-resolution printable reference sheetcustomization
Make the two fighters match this theme: {argument name="fight theme" default="a wooden guardian versus a moss hermit in a close-quarters fist-fight sequence"}.关于这个提示词
Create a clean, professional 10-panel animation reference sheet that choreographs a readable hand-to-hand fight sequence between two stylized characters. 它更适合作为 GPT Image 2 的概念艺术起点:先保留画面结构、主体关系和风格约束,再替换成你的品牌、人物或场景。
这条提示词使用结构化 JSON 组织信息,包含 type、title、subtitle、style、characters、layout 等字段。保留这种层级能让模型更清楚地区分画面主题、布局、界面元素和细节约束。
使用时建议先小幅修改主体、场景、镜头和色调,再生成多个版本对比构图与细节。这样页面内容对用户有实际帮助,也避免把模型名或标签机械堆在正文里。
如何使用这个提示词
- Copy the full prompt text into your preferred AI image generator.
- Choose a model that excels at structured layouts and character consistency (e.g., Sora 2, Midjourney, DALL·E 3).
- Customize the headline text, character names, and descriptions in the variables to match your project.
- Generate the image and review the 10-panel grid for clear motion paths and readable fight flow.
- Iterate by adjusting character traits or panel descriptions if any action beats are unclear.



