Sora2 Hub
Sora2 Hub
  • プロンプトライブラリ
  • 料金
  • ショーケース
Sora2 Hub
Sora2 Hub
Sora2 Hub

Sora2 Hub

Sora 2、Veo 3.1、Nano Banana Proを搭載したプロフェッショナルAI制作プラットフォーム。高度な制御、HD画質、透かしなしで、魅力的な動画とスタジオ品質の画像を作成できます。

Email:support@sora2hub.org

AI動画生成

  • テキストから動画
  • 画像から動画
  • Veo 3.1
  • Sora 2
  • Kling 3.0
  • Kling 2.6
  • Kling 2.5
  • Runway
  • Wan 2.6
  • Seedance 2.0
  • Hailuo 2.3
  • Grok Imagine
  • HappyHorse-1.0
  • HappyHorse 1.1
  • Kling 3.0 Turbo
  • Volcengine Video-to-Video Lip Sync
  • OmniHuman 1.5
  • Grok Imagine Video 1.5
  • Gemini Omni
  • Wan 2.7 Video
  • Seedance 2.0 Mini

AI画像生成

  • テキストから画像
  • 画像から画像
  • Nano Banana Pro
  • Nano Banana
  • 4o Image
  • Flux Kontext
  • Z Image
  • Seedream 4.5
  • Seedream 5.0 Lite
  • Nano Banana 2
  • GPT Image 2
  • AI画像アップスケーラー
  • Seedream 5.0 Pro
  • Nano Banana 2 Lite
  • Qwen Image 2.0

AIエフェクト

  • AI年齢フィルター
  • AI性別変換
  • AIキス
  • AIハグ
  • ジブリ画像
  • AI人魚フィルター
  • AIボディシェイク
  • スマイルフィルター
  • AI太る
  • アクションフィギュア

製品

  • 機能
  • ショーケース
  • 価格

会社情報

  • 会社概要
  • お問い合わせ

© 2025 • Sora2 Hub ORG All rights reserved.

  • プライバシーポリシー
  • 利用規約
  • 返金ポリシー
  1. ホーム
  2. /
  3. プロンプト
  4. /
  5. GPT Image 2
  6. /
  7. Fist-Fight Choreography Sheet — 10-Panel Motion Reference
GPT Image 2AIプロンプト

Fist-Fight Choreography Sheet — 10-Panel Motion Reference

Create a clean, professional 10-panel animation reference sheet that choreographs a readable hand-to-hand fight sequence between two stylized characters.

Fist-Fight Choreography Sheet — 10-Panel Motion Reference
プロンプト · EN
type
character fight choreography movement sheet
title
{argument name="headline text" default="FIST-FIGHT SEQUENCE"}
subtitle
CHARACTER MOVEMENT SHEET
style
clean professional animation reference board on white background, thin black grid lines, technical annotation design, realistic concept-art characters, small icons, arrows, motion paths, red focus targets, foot placement diagrams, compact sans-serif typography
characters
count
2
left_character
name
{argument name="guardian name" default="WOODEN GUARDIAN"}
description
humanoid wooden training-dummy guardian made of chunky carved logs and planks, boxy head, peg-like joints, surprisingly agile but heavy, shown full body in a neutral pose
traits
item 1
Solid but surprisingly agile
item 2
Heavy swings
item 3
Uses reach advantage
item 4
Defensive posture between attacks
right_character
name
{argument name="hermit name" default="MOSS HERMIT"}
description
ragged elderly forest hermit wrapped in moss, vines, bark scraps and tattered green-brown cloth, wiry posture, quick unpredictable fighter, shown full body in a neutral pose
traits
item 1
Quick and unpredictable
item 2
Uses fluid footwork
item 3
Strikes vital points
item 4
Exploits openings
layout
format
wide landscape storyboard sheet, 16:9, left information column, ten numbered action panels in a 5 by 2 grid, bottom row of notes and diagrams
left_column
sections_count
3
sections
item 1
title
CHARACTERS
contents
item 1
WOODEN GUARDIAN full-body reference with 4 bullet traits
item 2
MOSS HERMIT full-body reference with 4 bullet traits
item 2
title
LEGEND
count
4
items
item 1
green arrow: movement direction
item 2
gray arrow: attack path
item 3
red target reticle: focus point
item 4
blue arrow: balance/weight
item 3
title
KEY NOTES
count
5
items
item 1
Timing and spacing are critical
item 2
Guardian relies on power and reach
item 3
Hermit relies on speed, angles, and exploiting openings
item 4
Each move flows into the next
item 5
Every panel shows clear readable silhouettes
main_sequence
panels_count
10
panels
item 1
number
1
title
STANCE / FACE OFF
description
wooden guardian and moss hermit square off at mid distance, both in guarded stances, subtle green movement arrows near feet
notes_count
3
notes
item 1
Both assess distance and timing
item 2
Guardian holds high guard
item 3
Hermit stays light on his feet
item 2
number
2
title
GUARDIAN ADVANCES
description
guardian steps forward with right lead, reaching and closing distance while hermit shifts backward ready to counter
notes_count
3
notes
item 1
Guardian steps in with right lead
item 2
Seeks to close distance with reach
item 3
Hermit shifts back, reading attack
item 3
number
3
title
OVERHAND SWING
description
guardian throws a powerful overhand right in a large red dashed arc toward the hermit's head while hermit ducks under the path
notes_count
3
notes
item 1
Powerful overhand right
item 2
High commitment, long recovery
item 3
Target: head / upper body
item 4
number
4
title
HERMIT DODGE & COUNTER
description
hermit slips inside the swing arc and lands a quick left body shot to the guardian's ribs or solar plexus, red target marker on torso
notes_count
3
notes
item 1
Hermit slips inside the arc
item 2
Quick left body shot to open guard
item 3
Targets ribs / solar plexus
item 5
number
5
title
GUARDIAN RECOILS
description
guardian bends and staggers from the hit, guard opening briefly, hermit remains poised for follow-up
notes_count
3
notes
item 1
Guardian absorbs hit, staggers
item 2
Guard opens up momentarily
item 3
Hermit prepares follow-up
item 6
number
6
title
HERMIT COMBO
description
hermit delivers a fast two-hit combination, right hook to the wooden head followed by left palm strike to the jaw, red numbered hit markers 1 and 2
notes_count
3
notes
item 1
1. Right hook to head
item 2
2. Left palm strike to jaw
item 3
Fast, fluid 2-hit combination
item 7
number
7
title
GUARDIAN BLOCKS HIGH
description
guardian recovers and raises both wooden arms to block a high strike while shifting to stabilize
notes_count
3
notes
item 1
Guardian recovers guard in time
item 2
High block stops incoming strike
item 3
Shifts weight to stabilize
item 8
number
8
title
HERMIT LOW SWEEP
description
hermit drops low and sweeps toward the guardian's lead leg and knee, red target marker near knee, dashed red attack arrow along the floor
notes_count
3
notes
item 1
Targets lead leg / knee
item 2
Aims to off-balance
item 3
Creates opening for follow-up
item 9
number
9
title
GUARDIAN FALLS
description
guardian loses balance and falls backward, one leg lifted, while hermit keeps safe striking distance
notes_count
3
notes
item 1
Guardian loses balance
item 2
Falls to back
item 3
Hermit maintains distance
item 10
number
10
title
HERMIT FINISHING STRIKE
description
hermit stands over the fallen guardian and delivers a strong downward finishing strike to the head or upper chest, red target marker on impact point
notes_count
3
notes
item 1
Strong downward strike
item 2
Target: head / upper chest
item 3
Fight advantage to Hermit
per_panel_footer
each action panel includes tiny black-and-white footprint icons, a simplified weight/balance bar with blue fill, and occasional red or green directional arrows
bottom_sections
count
3
sections
item 1
title
FLOW DIAGRAM
description
horizontal sequence of black numbered circles connected by arrows
items_count
10
items
item 1
1
item 2
2
item 3
3
item 4
4
item 5
5
item 6
6
item 7
7
item 8
8
item 9
9
item 10
10
item 2
title
TECHNICAL NOTES
subsections_count
3
subsections
item 1
title
WEIGHT & BALANCE
text
Wooden Guardian has more mass—slower to start, slower to stop.
item 2
title
ECONOMY OF MOTION
text
Hermit uses minimal movement for maximum effect.
item 3
title
TARGETING
text
Hermit focuses on vulnerable areas: head, ribs, knees.
item 3
title
thumbnail sketches
count
3
description
small loose line drawings showing simplified versions of the fight mechanics with red target markers
visual_requirements
crisp readable panel numbering in black boxes, strong character silhouettes, accurate motion-choreography poses, no cinematic background, no clutter beyond technical labels, consistent scale across panels, high-resolution printable reference sheet
customization
Make the two fighters match this theme: {argument name="fight theme" default="a wooden guardian versus a moss hermit in a close-quarters fist-fight sequence"}.

このプロンプトについて

Create a clean, professional 10-panel animation reference sheet that choreographs a readable hand-to-hand fight sequence between two stylized characters. Use it as a コンセプトアート starting point for GPT Image 2: keep the visual structure and style constraints intact, then swap in your own subject, brand, or scene.

This prompt is organized as structured JSON with fields such as type, title, subtitle, style, characters, and layout. Keeping that hierarchy helps the model separate the subject, layout, interface elements, and detail constraints.

Start with small changes to subject, scene, camera, and color, then generate a few variations to compare composition and detail without turning the page copy into keyword stuffing.

このプロンプトの使い方

  1. Copy the full prompt text into your preferred AI image generator.
  2. Choose a model that excels at structured layouts and character consistency (e.g., Sora 2, Midjourney, DALL·E 3).
  3. Customize the headline text, character names, and descriptions in the variables to match your project.
  4. Generate the image and review the 10-panel grid for clear motion paths and readable fight flow.
  5. Iterate by adjusting character traits or panel descriptions if any action beats are unclear.

FAQ

TechHalla

@techhalla→

公開日
2026年5月15日
元の言語
EN
モデル
GPT Image 2
カテゴリ
コンセプトアート
GPT Image 2コンセプトアートgpt-image-2twitter
閲覧
421
コピー
29
いいね
15

共有

GPT Image 2 のその他

すべて見る
Anime Schoolgirls Sharing Transparent Umbrella — Sora 2 Prompt

Anime Schoolgirls Sharing Transparent Umbrella — Sora 2 Prompt

@yB7CqdfoDmrbhgD
Anime Mahjong Win Scene with Yakuza Score UI — Sora 2 Prompt

Anime Mahjong Win Scene with Yakuza Score UI — Sora 2 Prompt

@AI_Ossan
Minimalist Mother's Day Wallpaper — Sora 2 Prompt with Calligraphy & Carnations

Minimalist Mother's Day Wallpaper — Sora 2 Prompt with Calligraphy & Carnations

@EdimakorJP

Sora2Hubプロンプトで制作を速く。

検索できるプロンプトページから始め、適切なモデル文脈のまま生成へ進めます。

プロンプトを探す